How does chess notation work?
Modern chess uses algebraic notation, which names every square on the board and then records each move as a piece and a destination.
The board is an 8×8 grid. Files — the columns — are lettered a to h from White's left. Ranks — the rows — are numbered 1 to 8 from White's side. Every square therefore has a unique name: e4, g7, a1.
Pieces take a capital initial: K king, Q queen, R rook, B bishop, N knight. N is used for the knight because K is taken. Pawns have no letter — a pawn move is written as the destination square alone.
So e4 means a pawn to e4. Nf3 means a knight to f3.
A handful of symbols carry the rest:
- x — a capture. Bxe5 is a bishop capturing on e5. A pawn capture names its starting file: exd5.
- + — check. # — checkmate.
- O-O — castling kingside. O-O-O — castling queenside.
- = — promotion, as in e8=Q.
- e.p. — en passant, though it is often omitted.
When two identical pieces could reach the same square, the origin is disambiguated: Nbd2 means the knight from the b-file.
Games are numbered in pairs, White then Black: 1. e4 e5 2. Nf3 Nc6.
Annotators add judgement marks that are opinion rather than notation: ! good move, ? mistake, !! brilliant, ?? blunder, !? interesting, ?! dubious.
An older system, descriptive notation, named squares relative to each player and is now rarely seen outside pre-1980 books.
One quirk catches beginners: the same move can look different depending on the position. Nf3 is unambiguous only while one knight can reach f3; once both can, it must be written Nbd2 or N1d2. The notation carries exactly as much information as the position requires and no more.